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Sunday, May 12, 2013

Update

New World Map. 100x100 tiles. Player position fixed with moving map. Map is randomly generated every time game is started. More informative map tile icons. Lots of code improvements, but no new content.

You can get it from Downloads page.


Monday, May 6, 2013

Next update coming somewhere this week

I'll be working on making closer-to-final version of World Map.

On the player side it means changes in visual representation, fixed character icon with map moving relatively to screen, roguelike style, and gameplay.
Number of map tiles will be raised to more what is expected from "world". 100 by 100 or something like that should provide a nice playing field, I think.

There will be change in internal representation of World Map. Currently it's a bunch of hastily made chinese code, which must be reshaped in something more object-oriented and capable of expanding functionally without affecting rest of the program.

Creatures will stop being just a list of global variables and will be rolled into more civilized object form too. I'm adding 1-3 new ones, just so I could test out first iteration of...

Ecosystems. Probably next after next update. Very basic stuff. Static at first, incapable of expanding/changing/dying. But players should be able to affect number of creatures living in different map areas by dragging eggs to target places or changing natural reproduction cycles of local inhabitants some other way.
Last meaning some sort of inventory system is coming in nearest updates too.

Wednesday, May 1, 2013

Introduction



Hello, everyone!



I'm an amateur coder and I'm beginning to work on a small H-game for self-education and fun purposes.

The game is pure text.

There is a single female character, named Eve, who is living alone in a strange and alien world full of weird creatures.
Her world is, however, in trouble. The Wasteland is growing and threatening to destroy all of the Garden as the ecosystem slowly decays.

Eve goes on a quest to restore balance of life and to take back lands from the Wasteland, saving her Garden from destruction.


Planned major features:

  • Open World 

Travel freely between multiple locations. Explore and discover points of interest or new species. Search places where your help is needed.

  • Dynamic Ecosystem 

Multiple species of plants, insects, animals and others coexisting for the mutual benefit. Help biomes to survive by introducing missing species or removing extraneous ones.

  • Unpredictable Opponents 

Stay alert, as even creatures of same species can have different traits and habits. Learn the differences and be quick to notice them to succeed in battle.

  • Real-Time Combat System 

Your enemies will not patiently wait as you choose your actions. You must not only be smart, but also fast. Every second counts now.


If you want references to imagine what I am aiming for - "Dune" 1992 adventure game by Cryo Interactive Entertainment gave me inspiration towards "big world with free travel" and "ecology as gameplay" ideas and text-based combat is influenced by time-limited dialogues from Walking Dead by Telltale.

Whole setting revolves around biology. Items, clothes, materials, substances - everything is taken directly from living creatures or is a living creature.

Eve's bags can be plants, clinging on her shoulder, her cloak might grow fur by itself and provide her with heat. Food, water, medicine is provided same way.

I'm not a fan of violence in porn so I want to keep it at near-zero level if possible, never going above "annoying inconvenience" level of consequences for defeated party, be it player or NPC.