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Monday, May 6, 2013

Next update coming somewhere this week

I'll be working on making closer-to-final version of World Map.

On the player side it means changes in visual representation, fixed character icon with map moving relatively to screen, roguelike style, and gameplay.
Number of map tiles will be raised to more what is expected from "world". 100 by 100 or something like that should provide a nice playing field, I think.

There will be change in internal representation of World Map. Currently it's a bunch of hastily made chinese code, which must be reshaped in something more object-oriented and capable of expanding functionally without affecting rest of the program.

Creatures will stop being just a list of global variables and will be rolled into more civilized object form too. I'm adding 1-3 new ones, just so I could test out first iteration of...

Ecosystems. Probably next after next update. Very basic stuff. Static at first, incapable of expanding/changing/dying. But players should be able to affect number of creatures living in different map areas by dragging eggs to target places or changing natural reproduction cycles of local inhabitants some other way.
Last meaning some sort of inventory system is coming in nearest updates too.

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