If you are having trouble with reading text in game and switching resolutions does not help, try using Fullscreen exe.
You can get it from Downloads section.
Friday, June 28, 2013
Monday, June 24, 2013
Update #3
New stuff:
- Added 2 new creatures with corresponding encounters
- Creatures inhabit only their Primary and Secondary Biomes as specified in data.xml. You won't find a creature in other Biomes.
- Added softer transition between Biomes
- Added better tile graphics for World Map and Player Character
- Added window background and particle effect to Menu window
- Added window background for Game window, changing depending on current Biome
- Added background for Description Text for better readability
- Added multiple resolution support. supported resolutions are:
1024x768
1280x960
1600x1020
They can be changed in data.xml, for example:
<data name="Resolution" value="1280x960">
- Fixed Menu window opening Game window when closed with "close window" button instead of "Quit" button in menu
Screenshots:
Download available in downloads section.
Tuesday, June 18, 2013
Update #2
After many troubles I finally return with new version of the game!
New stuff:
- Fully reworked game logic
Combat scenarios are not hardcoded anymore, but are kept in data.xml file for easy editing or adding of completely new scenarios.
Available creatures and their attributes are set through the same data.xml file and also are fully editable.
Combat timer and sound settings can be changed through the same file.
- Beginnings of resource system implemented.
This will allow player to collect stuff into inventory for later use.
Not part of actual gameplay yet.
- Added menu screen
Will allow changing game settings without manual editing of data.xml in the future.
- Music and sounds!
Two tracks from machinimasound and button click sound to entertain players while they wait for more content.
Another major stuff:
- Accepting donations!
While I do plan on taking the route of full-time game developer, just having plans won't do much good for me, seeing as I'm still unemployed. Thus, I would welcome any financial help.
- If I can support myself enough to be able to dedicate most of my time to Eve's Garden, next big step would be setting up a campaign on OffBeatr.
- Download section reactivated!
Troubles-shmubles seem to be over, so the page is fresh and alive again.
New stuff:
- Fully reworked game logic
Combat scenarios are not hardcoded anymore, but are kept in data.xml file for easy editing or adding of completely new scenarios.
Available creatures and their attributes are set through the same data.xml file and also are fully editable.
Combat timer and sound settings can be changed through the same file.
- Beginnings of resource system implemented.
This will allow player to collect stuff into inventory for later use.
Not part of actual gameplay yet.
- Added menu screen
Will allow changing game settings without manual editing of data.xml in the future.
- Music and sounds!
Two tracks from machinimasound and button click sound to entertain players while they wait for more content.
Another major stuff:
- Accepting donations!
While I do plan on taking the route of full-time game developer, just having plans won't do much good for me, seeing as I'm still unemployed. Thus, I would welcome any financial help.
- If I can support myself enough to be able to dedicate most of my time to Eve's Garden, next big step would be setting up a campaign on OffBeatr.
- Download section reactivated!
Troubles-shmubles seem to be over, so the page is fresh and alive again.
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